Design //
Know the site, consider it qualities and design the building to heighten the best of them and subvert the worst.
Know the buildings users and design a building that not only works for them but provides them with the best possible experience.
Detail //
Nothing ruins good design like bad details. A building may photograph well from a distance but buildings are experienced up close, in person. Details make good architecture great.
Craft //
Materials have limits. Laborers have limits. Know them and design to them. Detail accordingly.
The work shown throughout this site was completed at the University of Wisconsin - Milwaukee’s School of Architecture & Urban Planning and the University of Michigan’s Taubman College of Architecture & Urban Planning.
For professional experience and work visit the links below. Thank you.